Video Game Design (Required Reading Range)

Video Game Design (Required Reading Range)Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field…

Games User Research

Games User ResearchVideo Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field…

How to Talk about Videogames (Electronic Mediations)

How to Talk about Videogames (Electronic Mediations)Videogames! Aren t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In “How to Talk about Videogames,” leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popu…